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Seminar targets Chinese cartoon industry
   日期:2004-03-11 10:40        编辑: system        来源:

  At the Beijing International Cartoon Week Seminar held in Beijing on March 5, industry experts from universities, periodicals, publishing houses and institutions as well as cartoonists exchanged ideas on Beijing's International Cartoon Week 2003 and plans for this year's event. The discussions featured a review of the problems and highlights of the cartoon industry in its development in China, where a distinct tendency towards rapid development has prevailed in recent years (although Chinese cartoons are still in the primary stage of incubation). During the seminar, experts described the development of the Chinese cartoon industry as "first class" in its painting skills, "second class" in terms of stories and "third class" in terms of management.
In the late 1980s, Japanese cartoons poured into the Chinese market via TV and piracy. As a result, traditional Chinese caricatures and comic strips were classified as "old-fashioned" and the new movie-style cartoons quickly captured the attention of the youth. At the Beijing International Cartoon Week 2003, a great number of Japanese cartoons definitely made the international event more of a Japanese production: Generally, the local cartoons had yet to build on their own characteristics and western cartoons were scarce, which had stirred wide attention.
During the seminar, the general consensus was that the painting skills of Chinese artists were very mature. Having set the stage, now it's time to innovate and develop a real Chinese style.
Lack of original playwrights and scripts have become a major obstacle restricting the development of the industry, and one of the most important reasons for this is the examination-orientated education system. Youngsters, as the main force behind cartoon creations, have been disabled due to the lack of social experience and a cultural foundation. What's more, cartoons are generally regarded as entertainment for children only in China. The subjects of cartoons are largely restricted to school, magic, adolescence and love, etc., which imposes limitations on the ailing genre.
The rapid progress education about cartoons has also contributed to the solid foundation and breakthroughs in the industry.
 

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